Media Production
Concept → capture → cut. Tokenized templates, consistent look across channels.
SVG-first design • Midjourney prompting • Spw-aware information architecture.
Concept → capture → cut. Tokenized templates, consistent look across channels.
Episode frameworks, motion micro-systems, thumbnail families, caption kits.
Reusable post grids (SVG-first), auto-raster export, platform-aware safe zones.
Hero + copy blocks + texture layers; tiny vectors, crisp at any DPR.
Lightweight workflows: briefs, version trails, approvals, content calendars.
Downloadable SVG stripes, marbles, grains, and map-like flows.
We iterate in Midjourney, retrace as SVG, optimize with SVGO, and ship tiny assets.
We treat prompts like design systems: versioned, modular, and reusable.
Scene, product, and texture prompts with controlled chaos & style locks.
spw.quest hosts copy-paste seeds for structured prompting.
factshift.com maps evolving ideas & relationships.
We cache renders & prompts in /public/mj/
for fast iteration.
A memory device for how we move from conception → description → process.
We gather constraints, audiences, success metrics, and initial palettes/textures.
Design tokens drive components and pages; SVG textures form a coherent visual language.
We test, refine, document, and maintain with accessibility and performance budgets.
Creator of Spw (symbolic grammar for code ~ story ~ cognition). Software engineer focused on accessible web systems, learning tools, and narrative-driven UX.
Links: spw.quest · factshift.com